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Showing posts from November, 2025

How to Create a 2D Character Controller in Unity Without a Rigidbody

  How to Create a 2D Character Controller in Unity Without a Rigidbody For many 2D games, especially platformers that require crisp, predictable movement, relying on Unity's built-in physics engine via the Rigidbody2D component can sometimes feel like overkill or introduce unwanted physical behaviors. A kinematic or custom physics approach, where you directly control the character's position, offers a higher degree of precision. This tutorial will guide you through creating a responsive 2D character controller from scratch in Unity using C#, without using a Rigidbody2D . We will handle movement and collisions manually by casting rays to detect our surroundings, giving us complete control over how the character interacts with the world. Project Setup: The Basics Before we dive into the code, let's set up a basic scene to test our controller. Cr[ Open Unity Hub and create a new project using the "2D (Core)" templ[ 2 ][ 3 ]ate. Create the Player: In the Hierarchy, ...